How to run a simple usability test

The only way to know if a design is any good

Without talking to your customers, it’s impossible to build a great product.

In fact, the number one reason startups fail is a product that the market didn’t really need, and the best way to prevent building something people don’t like is to talk to your customers a lot.

If we break the design process into simple steps, it looks something like this:

  1. Figure out what people want
  2. Try making it
  3. See if they like it

(Repeat until it’s good)

Steps #1 and #2 are commonly done in startups. User research! Customer discovery! Figma prototypes!

Step #3, however, is shockingly absent from pretty much every early stage product company I’ve ever worked with. Instead, these teams jump immediately to coding their ideas without ever watching a customer try to use it, spending hundreds of thousands or millions of dollars, financially their company.


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